Tuesday, September 18, 2012

Double Dragon: Neon Review

Double Dragon: Neon shows that things that you loved as a kid don't necessarily hold up when you go back to them. Neon just like the original game has Billy and Jimmy Lee going to rescue Marion, this time taken by the evil Skullmagadeon.

In your quest to get Marion back you will punch and kick your way through 16 frustratingly old school levels. which is the biggest detriment to the game the fact that Wayforward refused to bring Double Dragon to the modern era of game design. This game is so firmly stuck in its roots that they didn't include a bevy of things that people have come to expect such as checkpoints. Which means that every time you die you will start at the beginning of the level and fight your way through the same 3 lame enemy types over and over again. Also the 3D character models look incredibly low quality.

Neon once in combat becomes even more frustrating where you will consistently struggle to line up attacks. Making combat even more frustrating however is that whenever a new enemy is introduced a massive name bar pops up blocking a good portion of the screen.

This game isn't all horrible though one positive is that the game has a wonderful soundtrack that captures the tone of the 80s incredibly well. Plus the multiplayer makes the game slightly more entertaining, because beating the same generic enemies up is always more fun with a friend. Although not including online is a big let down.

But even with the great soundtrack and enjoyable co-op this game still has no reason to exist other than to grab money from those who have incredible nostalgia for the 80s.

5/10           

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